Project a 3D Hexognal using perspective projection OpenGL in C++
Figure 1 Perspective in the graphic arts, such as drawing, is an approximate representation, on a flat surface (such as paper), of an image as it is seen by the eye.(wikipedia) Figure 2 Using these technique to generate an 3D object in 2D plane. The code is here : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 … Continue reading Project a 3D Hexognal using perspective projection OpenGL in C++